Originally Posted by romismak
How do you know this? Actually AO is good how it is just Wimby and USO should be faster if we want variety there should be 2 different HC slams- one slow, one fast
I hate to see words HC and slow in same sentence. Slow HCs, like in AO, lead to longer points and favour grinding, which destroys players bodies. My ideal for the HC slams would be two somewhat different middle-paced surfaces. As we have fast low-bouncing grass and slow high-bouncing clay, I'd like HC slams to be on medium-fast high-bouncing HC and medium-slow low-bouncing HC. And yeah, speed Wimby up a lot and slow RG down a bit.