Bored of playing games where you have to predict the results of matches involving players you barely care about? Tired of stumbling around Challengers hoping for a lucky break? Want to step out onto the court yourself and compete for Masters, Grand Slams and Davis Cup? Then this is the game for you.
Introducing what might become the most complicated but most fun game on MTF (which currently lacks a name)
-Build your own tennis player, balancing out his weakness in some areas with strengths in others.
-Play a 21-Week Season encompassing the 9 Masters, 4 Slams, DC and WTF
-Plan your strategy before matches to beat brawn with brains, changing your Aim, Power and Effort to counter the tactics of your opponent.
-Surround your player with a team of coaches, trainers and staff to optimise his body and his game.
1. Match Mechanics
Your Player has Eight attributes which can be increased over time, but can also degrade:
Strength-The overall power of your player, this will affect his number of Aces, Winners and Forced Errors
Speed-How quickly your player moves across the court. A higher speed will reduce the number of Winners and Aces your opponent can get past you.
Serve Technique-How skilfully you serve, this may result in more Aces and fewer Double Faults.
Likewise we have both Forehand and Backhand Technique
Reflexes-How quickly your player reacts, this will reduce Aces, Winners, Unforced Errors and Forced Errors against your player.
Endurance-How your player copes over time, a higher endurance will stop his game degrading during the match.
Mentality-How strong your player is mentally, this will reduce the chance of his psychology taking a swing for the worse in each set.
The Tournaments will operate on 8-hour cycles, in which time you can send your strategy to the tournament manager(s). This will consist of:
Serve Speed-How quickly you decide to Serve, whilst this may lead to more Aces, the Double Fault Count will rise.
Aggressiveness-How much Power you apply to your shots, like Serve Speed, this may increase Winners and Forced Errors, but will also lead to your own Unforced Error Count Increasing.
Effort-How much energy you will put into chasing down balls; although your Forced Errors and Winners will go down, this will cause greater Fatigue, which may have consequences later on in the match.
Aim-How much you will target your opponent's weak spots: although this may result in more Forced Errors and Unforced Errors on the part of your opponent, you may suffer if you push yourself beyond your technique-level.
This will then be combined with the following factors, individual to each tournament:
Court Speed-How fast the Court is, faster courts will benefit players who rely on Winners, whilst slower courts will favour Speed-based players.
Environment-How much Fatigue the temperature and humidity gives.
These factors will be multiplied together to create a score for the following:
These scores will then be converted into percentages of the points won on each player's serve. If the percentage of receiving points exceeds a certain amount, there will be a break, and obviously whoever has the most breaks (or most points in the event of a tie break) will win the set. After this Players have until the end of the next eight-hour cycle to send their strategy for the next set to the manager(s). If players do not send picks they will be put on default settings, with no pros or cons, although if they fail to send at all for two consecutive matches they will be disqualified from the tournament.
These are what the formulae look like so far:
n=Negative Effect (This can either be a direct negative i.e. Aggressive Serving or the inverse of a skill like Reflexes)
XT=Technique of shot being played
BS=Ball Speed (StrengthxCourt Speed)
Ace-----------------ST x BS-------------nR----
---------------------Winner of Point-Loser of Point
Winner--------------XT x BS-------------nR x nS
Forced Error------- BS x XT x PS----nXT x nR x nPS
All of these would be multiplied by the respective players' tactical choices
2. Inter-Match Mechanics:
The Following would effect players in between matches:
Fatigue: Fatigue will build up in a match due to the court conditions and exertion during the match. This will decrease to 20% of the original value at the start of the next match.
Injuries: At the end of each match, and each week, the player will have a chance of being injured. This can range from a small injury to one which can take the player out for a whole season.
The Tour will be divided into 22-Week seasons, consisting of:
9 Masters-These won't necessarily be the ones currently on the Tour, they will be balanced to even out the distribution between surfaces, and the locations may change to match the players in the game.
4 Grand Slams-Whilst AO, RG and Wimbledon will remain the same, the US Open may be moved due to over-representation of the US.
1 World Tour Final-Operating the same as in the Tour, this will move continent each year, situated in the most successful country of that continent, in the order: EU, ASIA, AUS, AFR, SA, NA
2 Weeks of Davis Cup: This will change depending on participation, but for now will consist of Zonal Competition e.g. South America, North America, Europe, Asia/Australasia. The two weeks would consist of one week of initial rounds, either knockout or round robin depending on numbers, and one week of finals.
This calendar is subject to change depending on participation.
This might become a huge project and I need the following help:
Managers for Tournaments
People Mathematically Gifted to figure out the numbers, particularly with court speeds and fatigue.
Maybe a Programmer who could make a programme to calculate this attributes rather than having to calculate them by hand each time.
Also if you could comment below whether you'd be interested we could then get this started.